Games Rules

Online Game Rules

Player Count: 2
Battlefield:
  • Each game is played on a battlefield.
  • A battlefield is an 8x16 hex grid, with a line called a centerline dividing it into two 8x8 grids.
Army Building:
  • Before a game starts, each player selects one pre-built army, without knowing anything about the opponent’s army.
    • An army consists of units (hexagonal pieces that move and interact on the battlefield) and command cards (cards played from hand to determine what actions units take) with a total combined value of <=50 points.
      • Each unit and each card has a point value correlated with its overall usefulness in the game.
      • A card’s point value is equal to its cost.
  • Each army is built using the army builder (an app which allows a player to select units and cards from their collection to include in their deck).
  • An army must have at least 30 cards (it can have more than 30).
  • An army can have any number of units provided the total value of the army does not exceed 50 points.
  • Once units are selected, the player must choose how the units will be deployed to the battlefield at the beginning of each game.
    • The player must place each unit on a hex on the battlefield.
    • All units must be on the same side of the battlefield’s center line. Setup:
Setup:
  • When a game loads, each player’s army is deployed as that player chose while building the army.
  • Each player starts with 5 cards in hand, and a shuffled face-down deck of their remaining cards. The deck does not necessarily need to be visible on screen, but the number of cards remaining in
  • A player’s deck should be displayed.
  • Each player has a discard pile (same display requirements as deck) that starts out empty.
  • Randomly determine the first player.
  • The second player draws an additional card to start the game. Gameplay:
Gameplay:
  • In turn order, players take turns back and forth until the game ends.
  • The game ends when one player has lost units with a total combined value of at least 20, or when one player has only one unit remaining.
    • The other player wins.
  • Player turn:
    • Perform 2 of the following actions, in any combination:
      • Play a card.
      • Draw 5 cards.
    • Play a card:
  • Pay the cost in the top corner of the card.
    • To pay a cost, discard other cards from hand with a total combined cost >= the cost being paid.
  • Perform the action(s) on the card.
    • Each card has one or more actions specified on it.
  • Place the card in the player’s discard pile.
  • Draw 5 cards:
    • Move 5 cards from the player’s deck to the player’s hand.
Units and Cards:
  • Cards:
    • Each card has:
      • cost (Point value)
      • action(s)
  • Units:
    • Each unit is a hexagon with:
      • Point value.
      • 6 edges each with a strength value
        • One edge is the front.
      • Health value
      • Movement speed value
    • Some units additionally have:
      • Armor value
      • Range value
    • There are 3-unit types:
      • Infantry
      • Cavalry
      • Range
        • Ranged units follow all the same rules as infantry and cavalry but have the additional ability to perform ranged attacks.
Movement and combat:
  • When a command card says to move a unit, a player can move any unit a number of movements points up to its movement speed.
    • A movement point can be spent to either:
      • Move to the hex in front of the front of the unit and optionally rotate 60 degrees in either direction, or
      • Rotate 60 degrees in either direction.
        • When a unit moves into edge-to-edge contact with an enemy unit, those two units fight.
    • The unit with the higher strength on the edges that are in contact deals damage to the other unit = the difference in strength.
      • The unit that takes damage immediately loses health = damage dealt.
        • The health value on that unit decreases by the amount of health lost.
Health and defeat:
  • When a unit’s health decreases to 0 or lower, it is removed from the battlefield, and its point value is deducted from its player’s total.
    • (The game ends when one player loses >=20 points or only has one unit remaining.)
Armor:
  • When a unit takes damage, reduce that damage by the unit’s armor value before decreasing health (not all units have armor).
Ranged:
  • Ranged units may move and attack just like infantry and cavalry. They may additionally perform ranged attacks.
  • When a command card allows a unit to perform a ranged attack:
    • Select a unit within the attacking unit’s range value.
      • Range value is a number of concentric rings of hexes around the attacking ranged unit.
    • Deal 2 damage to the selected unit.