Games Rules
Online Game Rules
Player Count: 2
Battlefield:
- Each game is played on a battlefield.
- A battlefield is an 8x16 hex grid, with a line called a centerline dividing it into two 8x8 grids.
Army Building:
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Before a game starts, each player selects one pre-built army, without knowing anything about the opponent’s army.
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An army consists of units (hexagonal pieces that move and interact on the battlefield) and command cards (cards played from hand to determine what actions units take) with a total combined value of <=50 points.
- Each unit and each card has a point value correlated with its overall usefulness in the game.
- A card’s point value is equal to its cost.
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An army consists of units (hexagonal pieces that move and interact on the battlefield) and command cards (cards played from hand to determine what actions units take) with a total combined value of <=50 points.
- Each army is built using the army builder (an app which allows a player to select units and cards from their collection to include in their deck).
- An army must have at least 30 cards (it can have more than 30).
- An army can have any number of units provided the total value of the army does not exceed 50 points.
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Once units are selected, the player must choose how the units will be deployed to the battlefield at the beginning of each game.
- The player must place each unit on a hex on the battlefield.
- All units must be on the same side of the battlefield’s center line. Setup:
Setup:
- When a game loads, each player’s army is deployed as that player chose while building the army.
- Each player starts with 5 cards in hand, and a shuffled face-down deck of their remaining cards. The deck does not necessarily need to be visible on screen, but the number of cards remaining in
- A player’s deck should be displayed.
- Each player has a discard pile (same display requirements as deck) that starts out empty.
- Randomly determine the first player.
- The second player draws an additional card to start the game. Gameplay:
Gameplay:
- In turn order, players take turns back and forth until the game ends.
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The game ends when one player has lost units with a total combined value of at least 20, or when one player has only one unit remaining.
- The other player wins.
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Player turn:
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Perform 2 of the following actions, in any combination:
- Play a card.
- Draw 5 cards.
- Play a card:
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Perform 2 of the following actions, in any combination:
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Pay the cost in the top corner of the card.
- To pay a cost, discard other cards from hand with a total combined cost >= the cost being paid.
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Perform the action(s) on the card.
- Each card has one or more actions specified on it.
- Place the card in the player’s discard pile.
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Draw 5 cards:
- Move 5 cards from the player’s deck to the player’s hand.
Units and Cards:
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Cards:
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Each card has:
- cost (Point value)
- action(s)
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Each card has:
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Units:
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Each unit is a hexagon with:
- Point value.
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6 edges each with a strength value
- One edge is the front.
- Health value
- Movement speed value
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Some units additionally have:
- Armor value
- Range value
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There are 3-unit types:
- Infantry
- Cavalry
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Range
- Ranged units follow all the same rules as infantry and cavalry but have the additional ability to perform ranged attacks.
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Each unit is a hexagon with:
Movement and combat:
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When a command card says to move a unit, a player can move any unit a number of movements points up to its movement speed.
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A movement point can be spent to either:
- Move to the hex in front of the front of the unit and optionally rotate 60 degrees in either direction, or
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Rotate 60 degrees in either direction.
- When a unit moves into edge-to-edge contact with an enemy unit, those two units fight.
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The unit with the higher strength on the edges that are in contact deals damage to the other unit = the difference in strength.
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The unit that takes damage immediately loses health = damage dealt.
- The health value on that unit decreases by the amount of health lost.
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The unit that takes damage immediately loses health = damage dealt.
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A movement point can be spent to either:
Health and defeat:
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When a unit’s health decreases to 0 or lower, it is removed from the battlefield, and its point value is deducted from its player’s total.
- (The game ends when one player loses >=20 points or only has one unit remaining.)
Armor:
- When a unit takes damage, reduce that damage by the unit’s armor value before decreasing health (not all units have armor).
Ranged:
- Ranged units may move and attack just like infantry and cavalry. They may additionally perform ranged attacks.
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When a command card allows a unit to perform a ranged attack:
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Select a unit within the attacking unit’s range value.
- Range value is a number of concentric rings of hexes around the attacking ranged unit.
- Deal 2 damage to the selected unit.
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Select a unit within the attacking unit’s range value.